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Hello World

First post!Hopefully I'll actually be updating this blog, unlike my earlier attempts where I lost interest after a couple of days.I'm sure the traffic statistics for this blog will be 90% me, and 9% me...

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YARG - Yet Another Ridiculous Game

So one day I was sitting in my sofa and watching a particular Vocaloid video on YouTube, and suddenly I came up with this amazing idea, of making a really bad game (yeah). The point of focus was to...

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Multiplayer!

So I was watching the LP's of Terraria and I realized the various joys one gets from venturing a cave full of deadly blobs together with your comrades, carrying only a pair of pickaxes and a piece of...

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Progress

Working with network programming has turned out to be the most annoying thing ever. But I'm making progress, slowly but surely.Okay, the client is updating itself locally, while sending data to the...

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Danbooru Browser

Main windowIn an effort to learn web requests I made this application for powerbrowsing Danbooru.Image viewCurrent features include:FavoritesAsynchronous image loading Safemode filteringSearchImage...

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Particle sim

To get back into C++ development I decided to cook up a simple simulator based purely on Newton's law of universal gravity. It's a nice change from C# and the .net framework, there's much more...

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Projects

I noticed I had a bunch of small, convenient applications/tools that I built for myself during some projects, so I've polished some of them up and added a new page where they can be downloaded. Not...

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Sprite Assist

Building on my previous application Sprite Animation Viewer, Sprite Assist is a similiar program, meant to assist artists with tools that are often missing in regular painting applications.You can load...

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CERN Visit

Our awesome physics teacher gave us a 4-day trip to Geneva to visit CERN - the European Organization for Nuclear Research.Day 1MountainsWe took off on saturday and I had packed my Sansa Clip+ and my...

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Graphics Interpolation with Framerate Limiting in Video Games

A problem that I've had ever since I made my first Pong clone in SDL, is a phenomenon known as microstutter. If you've tried your hand at programming games from scratch, you've probably ran into this...

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An Android plugin for Sublime Text 2

I've recently purchased a Galaxy Nexus, and while my previous phone had some unknown proprietary OS, this one has Android! Version 4.0.2 even! I love to tinker around, so I naturally felt a need to...

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Winter break

And I programmed a graphical user interface, because I'm weird like that.C++ really is a blast to work with though. I have no idea how typedef void (*MouseEventHandler)(Control *sender, int x, int y)...

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Error checking in OpenGL

When programming OpenGL, you will run into bugs from time to time. Nonsensical geometry, stuff rendering black, stuff not rendering at all, etc... In these situations, you've most likely done something...

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Raymarching Distance Fields

Hello. This is my first article in a series of many, where I dive deep into an interesting algorithm and investigate what it can be used for, and (hopefully) end up with something nice to show in the...

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2D Photon Simulator

Browsing the Tigsource forums is always a good idea if you need inspiration. I saw a post about simulating photons in a 2D image, and couldn't help but try it out myself.The above image simulates half...

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Riemann Snake

AboutThis is my first 3D game, written using C++ and OpenGL. I went for a simple gameplay, but it ended up being complicated after all.You control the snake with the arrow keys, around the sphere. Pick...

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OpenGL Things

Exams are coming up, and with no lectures I've had some spare time to mess around with OpenGL. I'd like to work on a larger project of some kind, but for now I've been doing these small tech demo...

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Realtime 2D wave simulation

Traditionally, rendering water uses a hack known as normalmaps. The normalmap represents small variations of the surface normal due to waves. And this works pretty well! Good normalmaps can give a...

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Lightweight GUI library for C++

I recently discovered this tiny, awesome graphical-user-interface library by ocornut.The best part is that it's really easy to integrate into your OpenGL/DirectX/SDL or whatever project. You need to...

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Made a GPU pathtracer

I made a very basic GPU pathtracer. Check out the code at Github if you want to play with it. Below is a devlog of sorts.21. feb 2015I implemented most of the features I wanted, so the experiment is...

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